Blue Noise in Unreal Engine

Blue Noise in Unreal Engine

 

This project was an assignment for a Graphics for Games course at the University of Maryland, Baltimore County. The goal was to develop a UE4 plug-in demonstrating blue noise using Mitchell’s Best Candidate as a better alternative to random number generation for object placement.

extra_large_elem_count_BN_Particle_Cubes.PNG

Large element count using blue noise(left)

Large element count using generic random number generation(right)

extra_large_elem_count_Rand_Particle_Cubes.PNG
Medium element count using blue noise

Medium element count using blue noise

Medium element count using generic random number generator

Medium element count using generic random number generator

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