Blue Noise in Unreal Engine
Blue Noise in Unreal Engine
This project was an assignment for a Graphics for Games course at the University of Maryland, Baltimore County. The goal was to develop a UE4 plug-in demonstrating blue noise using Mitchell’s Best Candidate as a better alternative to random number generation for object placement.
Large element count using blue noise(left)
Large element count using generic random number generation(right)
Medium element count using blue noise
Medium element count using generic random number generator